Constructors Methodsclear Current User Notifications clear Current User Notifications ( __namedParameters ) : Promise < WebResponse < string > > Parameters __namedParameters : { auth : string ; } Returns Promise < WebResponse < string > > connect Platform connect Platform ( __namedParameters ) : Promise < WebResponse < string > > Parameters __namedParameters : { auth : string ; code : string ; platform : | "kick" | "twitch" | "rumble" | "youtube" | "club" ; state ?: string ; } auth : string code : string platform : | "kick" | "twitch" | "rumble" | "youtube" | "club" Optionalstate ?: string Returns Promise < WebResponse < string > > get Connect Platform Url get Connect Platform Url ( __namedParameters ) : Promise < WebResponse < string > > Parameters __namedParameters : { platform : "kick" | "twitch" ; } platform : "kick" | "twitch" Returns Promise < WebResponse < string > > get Current User get Current User ( __namedParameters ) : Promise < WebResponse < CurrentUser > > Parameters __namedParameters : { auth : string ; } get Guild Discord Data get Guild Discord Data < T > ( __namedParameters ) : Promise < WebResponse < DiscordGuildData < T > > > Parameters __namedParameters : { auth : string ; guildId : string ; refresh ?: boolean ; types : never [] ; } auth : string guild Id : string Optionalrefresh ?: boolean types : never [] set Server Premium set Server Premium ( __namedParameters ) : Promise < WebResponse < ServerPremiumAssignment > > Parameters __namedParameters : { auth : string ; guildId : string ; } auth : string guild Id : string unlink Platform unlink Platform ( __namedParameters ) : Promise < WebResponse < string > > Parameters __namedParameters : { auth : string ; platform : | "kick" | "twitch" | "rumble" | "youtube" | "club" ; } auth : string platform : | "kick" | "twitch" | "rumble" | "youtube" | "club" Returns Promise < WebResponse < string > >
Take the upgrade back off whichever server holds it. Starts the cooldown, same as placing it.