DropsGameData: {
description: string | null;
dropsCount: number;
gameId: string;
id: string;
ids?: string[];
imageUrl: string | null;
name: string;
platform?: string;
platforms?: string[];
slug: string | null;
}
Type declaration
description: string | null
dropsCount: number
gameId: string
id: string
Optionalids?: string[]
imageUrl: string | null
name: string
Optionalplatform?: string
Optionalplatforms?: string[]
slug: string | null
Every platform-specific DropGame dbId backing this merged entry. The same game can exist on multiple platforms (e.g. Kick "rust" and Twitch "263490") as separate rows, each with its own id. A guild stores only ONE of these on its filter, so consumers must check a configured id against ALL
ids— checking onlyidmakes a configured game appear disabled when the merge surfaces a different platform's id.