GuildBadgesGame: {
    channelId: string | null;
    gameId: string;
    imageUrl: string | null;
    name: string | null;
    roleId: string | null;
    webhook: GuildBadgesWebhook | null;
}

One game a server follows for badges, as read back.

Type declaration

  • channelId: string | null

    Premium Plus: this game's own channel. Null = the platform channel (and always null without Premium Plus).

  • gameId: string

    DropGame id (from GET /data/drops/:platform/games).

  • imageUrl: string | null
  • name: string | null

    Null when the game has since left the catalogue - the card still filters, matching nothing.

  • roleId: string | null

    Premium Plus: this game's own ping role. Null = the platform role.

  • webhook: GuildBadgesWebhook | null

    Premium Plus: this game's own webhook identity. Null = the feature webhook, else the bot.