Type Alias InGameFunctionsInput
InGameFunctionsInput: { createInGameLinkCooldownLift: { auth: string; guildId: string; userId?: string; uuid?: string; }; createInGameServer: { auth: string; code: string; guildId: string; }; deleteInGameLink: { auth: string; guildId: string; userId: string; }; deleteInGameServer: { auth: string; guildId: string; serverId: string; }; getInGameCreators: { auth: string; guildId: string; }; getInGameLinkCooldowns: { auth: string; guildId: string; }; getInGameLinkEvents: { auth: string; guildId: string; page?: number; userId?: string; uuid?: string; }; getInGameLinks: { auth: string; guildId: string; page?: number; search?: string; }; getInGameRewards: { auth: string; giveawayId?: string; guildId: string; }; getInGameServers: { auth: string; guildId: string; }; getInGameSettings: { auth: string; guildId: string; }; rotateInGameServerToken: { auth: string; guildId: string; serverId: string; }; sendInGameServerTest: { auth: string; guildId: string; serverId: string; }; syncInGameLinkRole: { auth: string; guildId: string; }; updateInGameCreators: { auth: string; creators: InGameCreatorUpdate[]; guildId: string; }; updateInGameServer: { auth: string; guildId: string; name?: string; pinned?: boolean; serverId: string; }; updateInGameSettings: { auth: string; guildId: string; joinOnLink?: boolean; linkCooldownDays?: number | null; linkLock?: boolean; linkLogChannelId?: string | null; linkRewardPreset?: string | null; linkRewardServerId?: string | null; linkRoleId?: string | null; }; }