InGameGetReturnTypes: {
    createInGameLinkCooldownLiftRaw: Awaited<ReturnType<APIGuildInGame["createInGameLinkCooldownLift"]>>;
    createInGameLinkCooldownLiftSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["createInGameLinkCooldownLift"]>>>;
    createInGameServerRaw: Awaited<ReturnType<APIGuildInGame["createInGameServer"]>>;
    createInGameServerSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["createInGameServer"]>>>;
    deleteInGameLinkRaw: Awaited<ReturnType<APIGuildInGame["deleteInGameLink"]>>;
    deleteInGameLinkSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["deleteInGameLink"]>>>;
    deleteInGameServerRaw: Awaited<ReturnType<APIGuildInGame["deleteInGameServer"]>>;
    deleteInGameServerSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["deleteInGameServer"]>>>;
    getInGameCreatorsRaw: Awaited<ReturnType<APIGuildInGame["getInGameCreators"]>>;
    getInGameCreatorsSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["getInGameCreators"]>>>;
    getInGameLinkCooldownsRaw: Awaited<ReturnType<APIGuildInGame["getInGameLinkCooldowns"]>>;
    getInGameLinkCooldownsSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["getInGameLinkCooldowns"]>>>;
    getInGameLinkEventsRaw: Awaited<ReturnType<APIGuildInGame["getInGameLinkEvents"]>>;
    getInGameLinkEventsSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["getInGameLinkEvents"]>>>;
    getInGameLinksRaw: Awaited<ReturnType<APIGuildInGame["getInGameLinks"]>>;
    getInGameLinksSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["getInGameLinks"]>>>;
    getInGameRewardsRaw: Awaited<ReturnType<APIGuildInGame["getInGameRewards"]>>;
    getInGameRewardsSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["getInGameRewards"]>>>;
    getInGameServersRaw: Awaited<ReturnType<APIGuildInGame["getInGameServers"]>>;
    getInGameServersSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["getInGameServers"]>>>;
    getInGameSettingsRaw: Awaited<ReturnType<APIGuildInGame["getInGameSettings"]>>;
    getInGameSettingsSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["getInGameSettings"]>>>;
    rotateInGameServerTokenRaw: Awaited<ReturnType<APIGuildInGame["rotateInGameServerToken"]>>;
    rotateInGameServerTokenSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["rotateInGameServerToken"]>>>;
    sendInGameServerTestRaw: Awaited<ReturnType<APIGuildInGame["sendInGameServerTest"]>>;
    sendInGameServerTestSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["sendInGameServerTest"]>>>;
    syncInGameLinkRoleRaw: Awaited<ReturnType<APIGuildInGame["syncInGameLinkRole"]>>;
    syncInGameLinkRoleSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["syncInGameLinkRole"]>>>;
    updateInGameCreatorsRaw: Awaited<ReturnType<APIGuildInGame["updateInGameCreators"]>>;
    updateInGameCreatorsSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["updateInGameCreators"]>>>;
    updateInGameServerRaw: Awaited<ReturnType<APIGuildInGame["updateInGameServer"]>>;
    updateInGameServerSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["updateInGameServer"]>>>;
    updateInGameSettingsRaw: Awaited<ReturnType<APIGuildInGame["updateInGameSettings"]>>;
    updateInGameSettingsSuccess: CancelOutWebResponses<Awaited<ReturnType<APIGuildInGame["updateInGameSettings"]>>>;
}