InGameNode: {
    accountLinking: boolean;
    connectedAt: string;
    instanceId: string;
    mcVersion: string | null;
    onlineMode: boolean | null;
    players: number | null;
    pluginVersion: string | null;
    proxy: boolean;
    software: string | null;
}

Type declaration

  • accountLinking: boolean

    Players can link accounts through this node: online mode, or behind a proxy that forwards checked identities. Use this, not onlineMode, for "account linking unavailable": an offline-mode backend behind such a proxy is normal and links fine.

  • connectedAt: string
  • instanceId: string

    Stable per installation; a network's backends each have their own.

  • mcVersion: string | null

    Null on a proxy.

  • onlineMode: boolean | null

    False means offline mode: account linking will be unavailable (P6). Null when unknown.

  • players: number | null
  • pluginVersion: string | null
  • proxy: boolean

    A BungeeCord / Velocity proxy.

  • software: string | null

    "Paper", "Spigot", "Velocity", "BungeeCord", ...