Type Alias InGameServerCreatedData

InGameServerCreatedData: {
    delivered: boolean;
    server: InGameServer;
    token: string;
}

Type declaration

  • delivered: boolean

    True when the waiting server received the token itself - nothing to show. False when it stopped waiting (it restarted, or the code was typed after it shut down): show token once, with "paste into plugins/Noti/token.txt".

  • server: InGameServer
  • token: string

    Shown once. The plugin stores it in plugins/Noti/token.txt.