In case the DropGame found by the where argument doesn't exist, create a new DropGame with this data.
Optionalinclude?: DropGameInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: DropGameOmit<ExtArgs> | nullOmit specific fields from the DropGame
Optionalselect?: DropGameSelect<ExtArgs> | nullSelect specific fields to fetch from the DropGame
In case the DropGame was found with the provided where argument, update it with this data.
The filter to search for the DropGame to update in case it exists.
DropGame upsert