In case the GuildDropsGame found by the where argument doesn't exist, create a new GuildDropsGame with this data.
Optionalinclude?: GuildDropsGameInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildDropsGameOmit<ExtArgs> | nullOmit specific fields from the GuildDropsGame
Optionalselect?: GuildDropsGameSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildDropsGame
In case the GuildDropsGame was found with the provided where argument, update it with this data.
The filter to search for the GuildDropsGame to update in case it exists.
GuildDropsGame upsert