Type Alias GuildGameCategoryRouteUpdateManyWithoutGameConfigNestedInput

GuildGameCategoryRouteUpdateManyWithoutGameConfigNestedInput: {
    connect?: GuildGameCategoryRouteWhereUniqueInput | GuildGameCategoryRouteWhereUniqueInput[];
    connectOrCreate?: GuildGameCategoryRouteCreateOrConnectWithoutGameConfigInput | GuildGameCategoryRouteCreateOrConnectWithoutGameConfigInput[];
    create?: XOR<GuildGameCategoryRouteCreateWithoutGameConfigInput, GuildGameCategoryRouteUncheckedCreateWithoutGameConfigInput> | GuildGameCategoryRouteCreateWithoutGameConfigInput[] | GuildGameCategoryRouteUncheckedCreateWithoutGameConfigInput[];
    createMany?: GuildGameCategoryRouteCreateManyGameConfigInputEnvelope;
    delete?: GuildGameCategoryRouteWhereUniqueInput | GuildGameCategoryRouteWhereUniqueInput[];
    deleteMany?: GuildGameCategoryRouteScalarWhereInput | GuildGameCategoryRouteScalarWhereInput[];
    disconnect?: GuildGameCategoryRouteWhereUniqueInput | GuildGameCategoryRouteWhereUniqueInput[];
    set?: GuildGameCategoryRouteWhereUniqueInput | GuildGameCategoryRouteWhereUniqueInput[];
    update?: GuildGameCategoryRouteUpdateWithWhereUniqueWithoutGameConfigInput | GuildGameCategoryRouteUpdateWithWhereUniqueWithoutGameConfigInput[];
    updateMany?: GuildGameCategoryRouteUpdateManyWithWhereWithoutGameConfigInput | GuildGameCategoryRouteUpdateManyWithWhereWithoutGameConfigInput[];
    upsert?: GuildGameCategoryRouteUpsertWithWhereUniqueWithoutGameConfigInput | GuildGameCategoryRouteUpsertWithWhereUniqueWithoutGameConfigInput[];
}