In case the GuildGameCategoryRoute found by the where argument doesn't exist, create a new GuildGameCategoryRoute with this data.
Optionalinclude?: GuildGameCategoryRouteInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildGameCategoryRouteOmit<ExtArgs> | nullOmit specific fields from the GuildGameCategoryRoute
Optionalselect?: GuildGameCategoryRouteSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildGameCategoryRoute
In case the GuildGameCategoryRoute was found with the provided where argument, update it with this data.
The filter to search for the GuildGameCategoryRoute to update in case it exists.
GuildGameCategoryRoute upsert