The data used to create many GuildGameChangelogs.
Optionalinclude?: GuildGameChangelogIncludeCreateManyAndReturn<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildGameChangelogOmit<ExtArgs> | nullOmit specific fields from the GuildGameChangelog
Optionalselect?: GuildGameChangelogSelectCreateManyAndReturn<ExtArgs> | nullSelect specific fields to fetch from the GuildGameChangelog
Optionalskip
GuildGameChangelog createManyAndReturn