The data needed to update a GuildGameChangelog.
Optionalinclude?: GuildGameChangelogInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildGameChangelogOmit<ExtArgs> | nullOmit specific fields from the GuildGameChangelog
Optionalselect?: GuildGameChangelogSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildGameChangelog
Choose, which GuildGameChangelog to update.
GuildGameChangelog update