The data used to update GuildGameChangelogs.
Optionalinclude?: GuildGameChangelogIncludeUpdateManyAndReturn<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionallimit?: numberLimit how many GuildGameChangelogs to update.
Optionalomit?: GuildGameChangelogOmit<ExtArgs> | nullOmit specific fields from the GuildGameChangelog
Optionalselect?: GuildGameChangelogSelectUpdateManyAndReturn<ExtArgs> | nullSelect specific fields to fetch from the GuildGameChangelog
Optionalwhere?: GuildGameChangelogWhereInputFilter which GuildGameChangelogs to update
GuildGameChangelog updateManyAndReturn