In case the GuildGameChangelog found by the where argument doesn't exist, create a new GuildGameChangelog with this data.
Optionalinclude?: GuildGameChangelogInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildGameChangelogOmit<ExtArgs> | nullOmit specific fields from the GuildGameChangelog
Optionalselect?: GuildGameChangelogSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildGameChangelog
In case the GuildGameChangelog was found with the provided where argument, update it with this data.
The filter to search for the GuildGameChangelog to update in case it exists.
GuildGameChangelog upsert