In case the GuildGameConfig found by the where argument doesn't exist, create a new GuildGameConfig with this data.
Optionalinclude?: GuildGameConfigInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildGameConfigOmit<ExtArgs> | nullOmit specific fields from the GuildGameConfig
Optionalselect?: GuildGameConfigSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildGameConfig
In case the GuildGameConfig was found with the provided where argument, update it with this data.
The filter to search for the GuildGameConfig to update in case it exists.
GuildGameConfig upsert