The data used to create many GuildGettingStarteds.
Optionalinclude?: GuildGettingStartedIncludeCreateManyAndReturn<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildGettingStartedOmit<ExtArgs> | nullOmit specific fields from the GuildGettingStarted
Optionalselect?: GuildGettingStartedSelectCreateManyAndReturn<ExtArgs> | nullSelect specific fields to fetch from the GuildGettingStarted
Optionalskip
GuildGettingStarted createManyAndReturn