The data used to update GuildGettingStarteds.
Optionalinclude?: GuildGettingStartedIncludeUpdateManyAndReturn<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionallimit?: numberLimit how many GuildGettingStarteds to update.
Optionalomit?: GuildGettingStartedOmit<ExtArgs> | nullOmit specific fields from the GuildGettingStarted
Optionalselect?: GuildGettingStartedSelectUpdateManyAndReturn<ExtArgs> | nullSelect specific fields to fetch from the GuildGettingStarted
Optionalwhere?: GuildGettingStartedWhereInputFilter which GuildGettingStarteds to update
GuildGettingStarted updateManyAndReturn