Optionalcursor?: GuildInGameRewardWhereUniqueInputSets the position for searching for GuildInGameRewards.
Optionaldistinct?: Prisma.GuildInGameRewardScalarFieldEnum | Prisma.GuildInGameRewardScalarFieldEnum[]Filter by unique combinations of GuildInGameRewards.
Optionalomit?: GuildInGameRewardOmit<ExtArgs> | nullOmit specific fields from the GuildInGameReward
OptionalorderDetermine the order of GuildInGameRewards to fetch.
Optionalselect?: GuildInGameRewardSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildInGameReward
Optionalskip?: numberSkip the first n GuildInGameRewards.
Optionaltake?: numberTake ±n GuildInGameRewards from the position of the cursor.
Optionalwhere?: GuildInGameRewardWhereInputFilter, which GuildInGameReward to fetch.
GuildInGameReward findFirstOrThrow