GuildInGameServerCreateManyInput: {
    createdAt?: Date | string;
    createdBy: string;
    dbId?: string;
    game?: InGameGameEnum;
    guildId: string;
    lastSeenAt?: Date | string | null;
    name: string;
    pinned?: boolean;
    rewardPresets?: GuildInGameServerCreaterewardPresetsInput | string[];
    tokenHash: string;
    tokenPrefix: string;
}