In case the GuildMessageButton found by the where argument doesn't exist, create a new GuildMessageButton with this data.
Optionalinclude?: GuildMessageButtonInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildMessageButtonOmit<ExtArgs> | nullOmit specific fields from the GuildMessageButton
Optionalselect?: GuildMessageButtonSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildMessageButton
In case the GuildMessageButton was found with the provided where argument, update it with this data.
The filter to search for the GuildMessageButton to update in case it exists.
GuildMessageButton upsert