In case the GuildRandomMessage found by the where argument doesn't exist, create a new GuildRandomMessage with this data.
Optionalinclude?: GuildRandomMessageInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildRandomMessageOmit<ExtArgs> | nullOmit specific fields from the GuildRandomMessage
Optionalselect?: GuildRandomMessageSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildRandomMessage
In case the GuildRandomMessage was found with the provided where argument, update it with this data.
The filter to search for the GuildRandomMessage to update in case it exists.
GuildRandomMessage upsert