In case the GuildScheduledMessageButton found by the where argument doesn't exist, create a new GuildScheduledMessageButton with this data.
Optionalinclude?: GuildScheduledMessageButtonInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildScheduledMessageButtonOmit<ExtArgs> | nullOmit specific fields from the GuildScheduledMessageButton
Optionalselect?: GuildScheduledMessageButtonSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildScheduledMessageButton
In case the GuildScheduledMessageButton was found with the provided where argument, update it with this data.
The filter to search for the GuildScheduledMessageButton to update in case it exists.
GuildScheduledMessageButton upsert