In case the GuildTrackedGame found by the where argument doesn't exist, create a new GuildTrackedGame with this data.
Optionalinclude?: GuildTrackedGameInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildTrackedGameOmit<ExtArgs> | nullOmit specific fields from the GuildTrackedGame
Optionalselect?: GuildTrackedGameSelect<ExtArgs> | nullSelect specific fields to fetch from the GuildTrackedGame
In case the GuildTrackedGame was found with the provided where argument, update it with this data.
The filter to search for the GuildTrackedGame to update in case it exists.
GuildTrackedGame upsert