In case the Guild found by the where argument doesn't exist, create a new Guild with this data.
Optionalinclude?: GuildInclude<ExtArgs> | nullChoose, which related nodes to fetch as well
Optionalomit?: GuildOmit<ExtArgs> | nullOmit specific fields from the Guild
Optionalselect?: GuildSelect<ExtArgs> | nullSelect specific fields to fetch from the Guild
In case the Guild was found with the provided where argument, update it with this data.
The filter to search for the Guild to update in case it exists.
Guild upsert