Allows you to perform aggregations operations on a GuildScheduledMessageButton.
Note, that providing undefined is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Select which aggregations you would like to apply and on what fields.
Count the number of GuildScheduledMessageButtons.
Note, that providing undefined is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Optionalargs: Subset<T, GuildScheduledMessageButtonCountArgs<DefaultArgs>>Arguments to filter GuildScheduledMessageButtons to count.
Create a GuildScheduledMessageButton.
Arguments to create a GuildScheduledMessageButton.
Create many GuildScheduledMessageButtons.
Optionalargs: SelectSubset<T, GuildScheduledMessageButtonCreateManyArgs<ExtArgs>>Arguments to create many GuildScheduledMessageButtons.
Create many GuildScheduledMessageButtons and returns the data saved in the database.
Optionalargs: SelectSubset<T, GuildScheduledMessageButtonCreateManyAndReturnArgs<ExtArgs>>Arguments to create many GuildScheduledMessageButtons.
// Create many GuildScheduledMessageButtons
const guildScheduledMessageButton = await prisma.guildScheduledMessageButton.createManyAndReturn({
data: [
// ... provide data here
]
})
// Create many GuildScheduledMessageButtons and only return the `dbId`
const guildScheduledMessageButtonWithDbIdOnly = await prisma.guildScheduledMessageButton.createManyAndReturn({
select: { dbId: true },
data: [
// ... provide data here
]
})
Note, that providing `undefined` is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Delete a GuildScheduledMessageButton.
Arguments to delete one GuildScheduledMessageButton.
Delete zero or more GuildScheduledMessageButtons.
Optionalargs: SelectSubset<T, GuildScheduledMessageButtonDeleteManyArgs<ExtArgs>>Arguments to filter GuildScheduledMessageButtons to delete.
Find the first GuildScheduledMessageButton that matches the filter.
Note, that providing undefined is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Optionalargs: SelectSubset<T, GuildScheduledMessageButtonFindFirstArgs<ExtArgs>>Arguments to find a GuildScheduledMessageButton
Find the first GuildScheduledMessageButton that matches the filter or
throw PrismaKnownClientError with P2025 code if no matches were found.
Note, that providing undefined is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Optionalargs: SelectSubset<T, GuildScheduledMessageButtonFindFirstOrThrowArgs<ExtArgs>>Arguments to find a GuildScheduledMessageButton
Find zero or more GuildScheduledMessageButtons that matches the filter.
Note, that providing undefined is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Optionalargs: SelectSubset<T, GuildScheduledMessageButtonFindManyArgs<ExtArgs>>Arguments to filter and select certain fields only.
// Get all GuildScheduledMessageButtons
const guildScheduledMessageButtons = await prisma.guildScheduledMessageButton.findMany()
// Get first 10 GuildScheduledMessageButtons
const guildScheduledMessageButtons = await prisma.guildScheduledMessageButton.findMany({ take: 10 })
// Only select the `dbId`
const guildScheduledMessageButtonWithDbIdOnly = await prisma.guildScheduledMessageButton.findMany({ select: { dbId: true } })
Find zero or one GuildScheduledMessageButton that matches the filter.
Arguments to find a GuildScheduledMessageButton
Find one GuildScheduledMessageButton that matches the filter or throw an error with error.code='P2025'
if no matches were found.
Arguments to find a GuildScheduledMessageButton
Group by GuildScheduledMessageButton.
Note, that providing undefined is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Group by arguments.
Update one GuildScheduledMessageButton.
Arguments to update one GuildScheduledMessageButton.
Update zero or more GuildScheduledMessageButtons.
Note, that providing undefined is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Arguments to update one or more rows.
Update zero or more GuildScheduledMessageButtons and returns the data updated in the database.
Arguments to update many GuildScheduledMessageButtons.
// Update many GuildScheduledMessageButtons
const guildScheduledMessageButton = await prisma.guildScheduledMessageButton.updateManyAndReturn({
where: {
// ... provide filter here
},
data: [
// ... provide data here
]
})
// Update zero or more GuildScheduledMessageButtons and only return the `dbId`
const guildScheduledMessageButtonWithDbIdOnly = await prisma.guildScheduledMessageButton.updateManyAndReturn({
select: { dbId: true },
where: {
// ... provide filter here
},
data: [
// ... provide data here
]
})
Note, that providing `undefined` is treated as the value not being there.
Read more here: https://pris.ly/d/null-undefined
Create or update one GuildScheduledMessageButton.
Arguments to update or create a GuildScheduledMessageButton.
// Update or create a GuildScheduledMessageButton
const guildScheduledMessageButton = await prisma.guildScheduledMessageButton.upsert({
create: {
// ... data to create a GuildScheduledMessageButton
},
update: {
// ... in case it already exists, update
},
where: {
// ... the filter for the GuildScheduledMessageButton we want to update
}
})
Fields of the GuildScheduledMessageButton model